ffx steal chance
The Assess Materia can reveal enemies that hold useful items. Note: The enemies on the airship portion are copies of the ones you fought in Al Bhed Home. This is the best place to steal Musks. Refer to the Djose Highroad section for Petrify Grenades, the Moonflow section for Poison Fangs and Sanubia Desert section for Stamina Springs. Given a base chance of 1% chance to steal (just to make the math easy, the real formula is above): Brigand + Genji = 1% x2 Thief's Glove = 2% Brigand + Master Scroll = 1% x4 (random targets, plus a … If you're going to go for either, definitely get Sleep Buster. This is a relatively small dungeon that has a number of enemies inside of it. FINAL FANTASY X-2 returns to the world of Spira two years after the beginning of the Eternal Calm. Not very useful at this point, but hey. And it's Attack, not Buster. May 31, 2019 Wolf Knight Final Fantasy X / X-2 0. Steal is an ability that has 10 uses, it also increases a Robot's HP by 9 and Agl by 2. Firstly, you can Mix them for, Four chests - Pendulums. Basilisk and Machina ones have extremely high magic defense. Top; FFX Walkthroughs; FFX Characters; FFX-2 Walkthroughs; Home Final Fantasy X / X-2 Isaaru Boss Guide Final Fantasy X / X-2 - Isaaru Boss Guide. Boss note 3: Overdrive Sin will give you Ether x1/Supreme Gem x1. The Great Malboros here will always ambush you and always hit you with Bad Breath. Not worth it, as it's a very small amount of HP & MP absorbed. Master Thief: Pendulum 30 Steal only rare items. As a result, I won't be putting anything else here. Darkstrike will really help if you don't want to use Wakka to spam Blind Attack/Blind Buster. Vaan, Balthier and Fran have this Technick no matter what job they choose, because they already have it when they join the party. Steal comes with the Steal Materia. If Job Level is 1–30, can only steal Item #1. Fish Scales are everywhere here, so pick them up if you didn't and want more of them now. The formula for steal rate are as follows. This is effectively useless because you get the same agility boost and your aeon is always alone, so the party aspect is wasted. This Special can also be used instantly kill Machina-type enemies and open treasure chests during a battle. Very nice, especially if you didn't get One MP Cost for Lulu. Note: you cannot steal anything here unless Yuna, Kimahri, Lulu or Auron have steal. However, if you don't want to farm them (why wouldn't you? Al Bhed Potions are not new either, but be sure to stock up if you're running low. Al Bhed Potions are used in a couple of mixes, so get a few of those if you care. When I say special sphere items, I am referring to any sphere grid related items that are rare. If you're cheap, then here you go. Rare: Water Gems. ... your first Steal has a 100% chance … Not as important as the Doors to Tomorrow, but go for them if you can. Stealing is unaffected by battle chain. Rare: Gold Hourglasses show up once again. Bomb Fragments deal 600 fire damage to a single target, and Antarctic Winds deal 600 ice damage to a single target. Dream Powders are upgraded Sleep Powders. Ice Gems will teach Blizzaga (x4). If the Master Thief ability is equipped, it changes the Steal rate for rare and semi-rare items to 32/256 instead, and allows Steal to ignore empty slots. Aqua Shooter’s damage increases significantly when Provoke is used on Extractor. There are two great uses for these. Its upgrade, Mug, deals damage and steals in the same turn. Chocobo Feathers are used in some mixes, and are definitely worth your time to acquire there. More importantly, they can be customized to get Counterattack (x1). Foes can also steal from the player, the Vice and Magic Vice. Once an enemy steals an item from the player it can't be retrieved even when the enemy is defeated after that. Steal EXP, an ability of the Thief's Steal command, in. Silver Hourglass will apply Slow to a single target, much less useful. However, there's nothing stopping you from using Rikku's mixes in random encounters, especially tough ones. Nice and cheap, as always. Small stat boosts, not worth the trouble. Just go to town on it and deal with Karma. First choice, customize, Farplane Wind x60. It's not worth it, as your aeons will be able to outdamage anything poison can put out on the enemy quite easily. Very useful in mixes. This document is copyright Etner and hosted by Neoseeker with permission. Note: If you want to get the Nova overdrive here for Kimahri, get it before buffing everyone up. Feel free to do so, however. Shadow Gems will teach Demi (x8). Puroboros - These guys really hurt. The Thief does not actually steal anything that is on an enemy's normal loot table. Stealing 200 times with Rikku in the Final Fantasy X HD Remaster version earns the A Talent for Acquisition trophy/achievement. Otherwise, nothing new. The ninja Tsukinowa has Steal. Doing so will make it only cast White Wind on your party. The game first checks for the chance to steal the rarest item. First new one is Bomb Core, which will deal 1,000 fire damage to a single target. Once something has been stolen from an enemy one can't steal from that enemy again unless it re-spawns. Does anyone know if there is a way to improve steal chance yet? I will go into those here. You can still use Provoke to deal with them if you wish, but just make sure you don't get caught off guard. Definitely go for this if you use magic often. This is amazing for Rikku, as it will cause Al Bhed Potions to heal 2,000 HP to the party. Locke attempts to steal an item in Final Fantasy VI (GBA). They have a whopping 45,000 health. In the Advance and Complete Collection remakes, Edge can upgrade Steal to Plunder, which is similar to Mug, by equipping the Hanzo Gloves. The final item has a factor of eight. Having the “proof” moniker means that the armor will reduce the chance of that status taking effect by 100%. The Dual Horn one hurts the most. Ultima Weapon. Also, Lovers add 2% to thieves on a chance to steal … Preparations. I cannot stress that enough. They heal max HP (up to 9,999). They allow you to teleport to a place on the sphere grid that an ally is at. It is learned by Edge (level 15), Locke (level 25), Yuffie (level 10), Zidane (level 20), Vaan (level 30), and Rikku (level 35). It is activated with 30% success after defeating any enemy in BMS. The only way to improve the chance to steal better items is to equip the Thief's Cuffs accessory. You. Bahamut - Flower Scepter is an item used for unlocking Magus Sisters. The developers have commented that they didn't want to make stealing too convenient, and wanted to keep that element of trial-and-error and the "healthy player frustration" that "makes the game fun." They will give you Darkstrike (x20) and Darkproof (x10). You have limited enemies to steal from, so determine if you want Rikku to use them or aeons (I highly recommend Rikku). Exorays - These are annoying as all hell. After Steal has successfully hit the target, the chances for stealing from each slot is as follows: Steal will first attempt the rare slot. However, they can be a pain to steal. They will. I will point them out here. Likewise, the Curtain items are used in various mixes and are your easiest way to access powerful mixes such as Ultra Cure, Mega NulAll and Mighty G. Chocobo Feathers will get you Initiative (x6) and SOS Haste (x20). Zombieproof, however, is extremelyuseful. However, she has a lot of powerful mixes that can do a wide range of things. The former will deal 750 damage and apply Sleep for eight turns to all enemies. Only thing new here is Purifying Salt. It also prevents them from casting Firaga, making them really easy. Easy to get, and worth your time for the high health baddies if you use aeons. Save as much as $$$ at ffx.co.uk. Do this if you haven't already. The enemy has to be killed to get it back, else it will escape with it. Enjoy coupon savings without the hassle this miraculous offer: Last Chance For This £9.68 Steal. You can do this by doing Calm Lands and then either Sunken Cave or Mt. Note 2: This isn't item related, but it will help with progression. You will be able to reliably farm these Inside Sin, but if you really want them, get a few. Instead, they will transform into the types listed above when you steal from the chests. Finally! Simply putting them here if you didn't steal enough from Al Bhed Home and for consistency. Boss note 2: Sin's Core will give you 3-4 Stamina Springs, Sinspawn Genais will give you Star Curtain x1/Shining Gem x1. The third category here are the offensive mixes. Pretty underwhelming. The Magic Pot will counter with Gimme if the player does not give him Elixirs, and will randomly take an item from the player's inventory. Common and rare steals appear for the first time. Each opponent has between one and four items available and their list is set. But we're here mainly for the enemies. Ice Gems will give you Ice Eater (x20). That's 30 common steals you'd have to do just to teach one aeon the attack. Boss note: the first boss here drops (rare, 12.5%) Friend Spheres. Given that you can get them in such high quantities, it won't be hard to meet those requirements. For Thieves, stealing an item from behind the target gives an additional 20% chance of stealing, and stealing an item from the side of the target gives an additional 10% chance of stealing. Allows a unit to steal gil, items, and even non-material things. You'll get 2-3 Tetra Elementals. Both are worth your time if you can be bothered to steal them.Especially if you plan to do a bit of side adventuring in Remiem Temple. Neither are very useful at all, so don't worry about them unless you like to overuse Lulu. You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy Record Keeper is empty or needs to be expanded. That includes the Dark Aeons, Arena, Celestial Weapons, and the super boss Penance. Worth your time if you need to heal a lot of health (like, say, on Auron). They also counter melee attacks with Pharaoh's Curse. Steal is exactly what it sounds like - you Steal items from enemies, which oftentimes are extremely rare items you wouldn't obtain enough of through normal means. Some items are easier to steal than others. The license for the Steal costs 15 License Points, and it is known by Vaan, Balthier and Fran by default. You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy Fables: Chocobo's Dungeon is empty or needs to be expanded. Fireproof is nice, as a lot of enemies in the game end up using fire based attacks, though it does come a bit late. Nothing special here that you haven't seen before. As with Exoray's, hit them with a Silence Grenade and it'll prevent that counter. It is available from level 5. Waaaay too many to be worth it unless you really want Holy now. Take your favorite fandoms with you and never miss a beat. Smoke Bombs will teach Dark Attack (x6) and Dark Buster (x20). He has Doors to Tomorrow x10/Doors to Tomorrow x20. Version 1.1 - Added the mix section as a quick reference. As Steal is on her section of the grid, Rikku begins with it when she joins the party. Not as useful on your aeons given that they won't help you against other aeons, as other aeons are immune to status ailments. More Curtains show up, useful for mixes. That one is nice, though probably a waste of MP. Boss #1: Ultima Weapon. Fire Gems will teach Firaga (x4). Normally it's a Mix, but now it's an item. Simply refer to that section if you're interested. Light Curtain, Lunar Curtain, Star Curtain. Expire Soon 3 used. This gives a 20.2148% [(18/64 * 46/64) * 100] chance of getting this item from the steal. Arctic Winds will give you Iceproof (x8). Rare: Chocobo Wings will teach Hastega (x16). But the best part is that using it against machina is an instant kill in addition to the item grab. But only three each, so if you really want them, get them. It's based on how any enemies you've killed. Currently, the information for where to get X item for Y purpose is spread across lots of guides and sections and doesn't exist in one place. He will eventually fall. Rare: Healing Waters will teach you Pray (x5). Make good use of them. Steal is the primary command ability Thief dressphere, but the user can also learn Sticky Fingers, which guarantees stealing an item; and Master Thief which steals only rare items. Slow can be useful, similar to Slowtouch. It has a 25% chance to steal an item from an enemy. The only things that are unique to here are Shadow Gem, though. Petrify Grenade gives Stonetouch (x10), Stonestrike (x60) and Stoneproof (x20). A boss guide for Isaaru in Final Fantasy X including boss stats, attacks, and strategies for defeating it. Definitely get a few of those for future mixes. It's somewhat hard to find on mobile but if you click it, it will open a list. When I say non-elemental battle items, I mean any offensive battle item. In the War of the Lions port, the Sky Pirate class has upgraded versions of these abilities called Plunder. All characters can learn Steal as a Special ability by going through the Sphere Grid. Very useful for silencing annoying casters that end up really hurting really soon. The Thief has the ability to steal specific items from enemies, including their weapons and armor. A boss guide for Isaaru in Final Fantasy X including boss stats, attacks, and strategies for defeating it. This guy is pretty much a pushover, despite being "Ultimate". Farplane Shadows inflict Death on a single target. Not impressive for a rare steal. This is ideal for teaching Kimahri the Steal ability. Final Fantasy X. 11. Note that many enemies have a common steal slot and a rare steal slot. Neither of them are super important though. Gagazet (which is after Calm Lands, which is after this area). It's easy to win the Final Fantasy X Blitzball Tournament, and you don't have to cheat to beat the Luca Goers! It can be customized for First Strike (x1). Shining Thorns will teach Mental Break (x4). You can absorb up to 1,500 HP and 150 MP from a target. Nothing here is unique or impressive. Numerous other Thief cards bear an ability similar to Rikku's Steal, discarding the top two cards of the opponent's deck, some for a cost of CP, others when they are played to the field. Behemoth King - These guys are annoying as they cast Meteor upon dying, killing two of your party members or, in rare cases, party wiping you entirely. Get Deal. Bit more useful, but still not really. Shimmering Rain does ~4000 damage, Nova does ~8000 damage. Alchemy doubles the effect of restorative items. I usually do that until i've got the items, then deactivate cheats, let the limit run out and proceed with the battle. It will deal 1,100 damage and inflict dispel. Second attempt … Characters can steal more than once from the same opponent. If that is the game that interests you at the moment, then get/play FFX. Steal is Edge's exclusive ability. Shining Gems appear once again. Quite useful to make your aeon invincible towards magic, but you will be unable to heal it as a result. Nothing special here at all. If stealing the rare item fails, the game next checks the moderate chance item, and if that fails, the game checks for the most common item. Steal is the job level 1 ability for the Thief. You also now have two sources of Electro Marble, which deals 600 lightning damage to a single target. Great Malboro - Ugh, these guys. Water Gems will give you Water Eater (x20). Simple table for FINAL FANTASY X HD Remaster, may or may not work. None are very impressive, but feel free to teach them if you want. Though the Steal Technick is sold in Rabanastre, the player can never buy it because they start the game with it. It is activated with 10% success after defeating an enemy in Battle Music Sequences (BMS). You could also steal it from Yiazmat in the Ridorana Cataract, or Ba’Gamnan on Stage 59 of Trial Mode, with a 3% success rate. Through Merit Points, thieves can enhance this ability with a trait called "Aura Steal", which allows them to literally steal a beneficial status effect from an opponent. He follows a set pattern: Energy Core does around 2500 damage, and Shimmering Rain does around 1800~2000 damage to your party and ignores shell, despite being magical damage. Steal (Lv1) is a reactive ability that costs 16 CP to equip. Credit for all the bestiary and steal information goes to finalfantasywikia.com and the bestiary FAQs here on GameFAQs. Rare: only new item here is X-Potion. However, if you want an easier time throughout, go for it. I recommend it if you're having trouble with anything here or the postgame dungeon. I'll try to limit the amount of items listed and only list the easiest ones to get. I originally made this guide in order to help people get through the game using Use, Mix, Customization. Alternatively, you can throw a Silence Grenade and this will prevent their Pollen counter so you can pelt them with melee attacks. Petrify Grenade and Poison Fang are the new items here. Initiative is easily the better one, as it only costs 6 of them for more pre-emptive strikes. @ ffx.co.uk. However, poisonproof can be worth the investment to deal with the annoying Ochu and other enemies that get a kick out of poisoning you. It works once per stage and guarantees obtaining the enemy's item. You should have picked up Wakka's weapon from Operation Mi'ihen, so he'll have it. Soul Springs will give you HP +10% (x3) and MP +10% (x3). Though do attempt to get plenty of smoke bombs as "offensive non-elemental battle items" are used in a wide range of mixes and can prove to be beneficial. It works once per stage and guarantees obtaining the enemy's item. Stonestrike is overkill at this point, but definitely try to get Stonetouch. If this step fails as well, the steal fails. Al Bhed Potions make an appearance again. The latter is okay, but wait if you want it. Just put them to sleep with a Sleep or Dream Powder and steal from them en masse. Therefore, with Bandit and Master Thief both equipped, if the target has a common item, Steal will have 100% success of stealing one of the items. I recommend doing this as you can do two nice things with it. It can hit for critical damage. If there is no common item in an enemy's common item slot, there is a 7/8 chance Locke will fail to steal. This would be worth going for if it didn't take a whopping 60 of them and also wasn't a rare steal. Doing this section once again because the monsters in this place can be a real nightmare. Steal a few if you didn't at Mt. ), also known as Sneak, is an ability that has appeared in most Final Fantasy games since Final Fantasy III. Shining Gem is considerably powerful, so consider getting a few if you can be bothered. Stamina Spring will give you Strength +5% (x2) and Defense +5% (x2). For the activation cost of Dulling Rikku and discarding another Rikku card, Steal places two cards from the top of the opponent's deck into their Break Zone, then the player controlling Rikku draws a card. Shining Gem will give you Magic Counter (x16). Arctic Wind will deal 1,000 ice damage to a single enemy. Note 2: This is where that second Special Sphere is. It can be taught to any character with the Thief's Tome. First thing you can do is customize, Three Stars x60. E.G. Mt. Worth getting if you want to use any of the other aeons. Monster help. ), also known as Sneak, is an ability that has appeared in most Final Fantasy games since Final Fantasy III. Just tear through them. Steal (盗む, Nusumu), also known as Sneak, is an ability that has appeared in most Final Fantasy games since Final Fantasy III. It will be a 12.5% drop, but it is worth resetting for. Note: this guide contains spoilers for the story. Lightning Gems deal 600 lightning damage x5 to random targets. Healing Waters are also useful for some mixes. Pick those up if you want. Candles of Life show up here again to inflict Doom and their customization use. That kind of information belongs in a FAQ or Walkthrough document. Rare: Dragon Scales are new. Another important note. Faris, Locke, Zidane and Vaan learn all three levels of Steal, and any character can learn Steal Lv1 through usage of the Thief's Tome item. The initial steal rate is 40%, while with Thief Glove, it becomes 80%, and there is a 5/128 chance of stealing a rare item from the enemy, if they have one. Steal some if you wish, though you will have better chances to do more of that soon enough. This guide will assume you've played through the game at least once, but if you haven't use at your own discretion. Try to steal some, as the lv2 items will start losing their steam here in terms of damage output. He also has a bribe table (weird, right?). You get plenty of these, so you have some choices. This value is doubled if Locke has a Thief's Bracer equipped. It can also give you a much needed boost against tough targets. You can help the Final Fantasy Wiki by, This section about an ability in Pictlogica Final Fantasy is empty or needs to be expanded. Items stolen depend on Job Level and the enemy, as follows: Each Job Level also comes with its own Steal Rate for each item, as follows: When stealing from an enemy, it will always attempt to steal from the rarest item first, then go down the list until either an item is stolen, or the steal fails. Stamina Spring will Drain (yes, like the magic spell) up to 400 health from a target. So stick to Dual Horns and Basilisks. Tetra Elementals finally show up again, being really useful as mentioned before. Most stuff here is a repeat. Doom rather unsurprisingly inflicts Doom on an enemy. Rikku's overdrive, Mix, is unique in the way that it doesn't get stronger as you go through the game naturally. Get Deal. Friend Sphere – Drops commonly from Vorban and rarely from Master Coeurl and Spirit. Stoneproof is better than Stone Ward. It also won't use a turn doing so as it's automatic, which is super useful. Steal (Lv3) is a reactive ability that costs 24 CP to equip. Worth your time if you have or use magic users often. Mana Tonics will give you MP +30% (x1). There's plenty of them to get and really easy to steal from. Edge's Steal ability has been upgraded to Mug. Rare: Ethers show up here. So if the base success% would be 48% but would only have a 75% chance … Can be used to steal items from enemies and bosses during a battle. As I talk about the uses for things based on things you've done or will do.
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