One thing to keep in mind is that your character has a maximum character level of 20; the game calculates this by adding together the levels that you've gained in your original class, and those that you've gained in your Jedi class. If you're planning on putting your lightsabers to heavy use in KOTOR, then you'll want to boost your strength score to a decent rank when you create your character. Once they're dead, search the bodies for the Mandalorian head that you need to return to Garn. Bring the journal you find on her corpse back to Rukil to open the Promised Land quest. One target takes 1-6 damage per level of Jedi (10-60 max). The lock is rather intricate, so the DC is set to 25, meaning that your character must roll a 15 or higher to succeed in the lock-picking attempt. Kotor 2 Czerka Mainframe Trial Development And. HK begins his little quest inside a droid technician's office. First off, from your entrance point, take a right to speak to another survivor of the disaster; he'll say that he's heading out to the sea floor. You can attempt to talk him out of the whole bounty idea with a high persuasion, or simply pay the whole 200 credits that he demands. Next go to the Vivarium to rescue Mozo and get a key to Chodos Office. Repeat the process one more time and, assuming everything goes well, you'll be on your way to the Command Center. Hell, since your Force points recover so quickly outside of battle, you'll be able to use your powers in every fight along the way. Subtractive: 18 (The sequence ends with the subtraction of negative numbers. If either Bastila or your PC has a mass-stun attack, you can use it on the Admiral, which will usually spread the effects to the other four enemies near him, leaving your other characters free to deal with the rearguard. In short, you'll need to travel to the Under City, but in order to do so, you'll need to find a way past the Sith Trooper that guards the only elevator leading down. You can use the parts you find to repair the decommissioned droid in the corner, and use it to take out the Sith troopers that roam the hallways. The best combination of Force powers in most run-of-the-mill battles is almost always going to be master speed and Force wave. Speak to the Wookiee fighting the Mandalorians and heal him to get the Hidden Hunters side quest, then head south to find Freyyr in a small cul-de-sac. Once you have your Medallion, you can talk to some of the other prospective Sith to tease them about it, or just talk to Yuthura to gain access to the Academy. He'll ask for your assistance in the case, not because he thinks he can't handle it alone, but because he thinks it'll build character. Basket Up []. These additions allow you to exceed the maximum skill rank that's imposed by your experience level. Persuasion and affect mind don't always overlap; sometimes you'll be able to persuade someone of something that affect mind won't have an option for, and vice versa. After the Jedi falls, search his body, and then rifle through the footlocker in the next room. The first is simple: turn the game's difficulty down to easy. After Griff is free, he'll return to the Czerka offices, and ask you to retrieve a tach gland for him. 1) Apartment C1 Your house arrest takes place in Apartment C1. As soon as the battle begins, you'll want to keep it paused and throw down some Force powers to knock the Wookiees on their collective ass, if indeed you have been investing in the ass-knocking powers (again, Force whirlwind is your friend). Also, be sure to ask him about the Star Map. Grab all of the equipment that you can; once you pick up a Sand People uniform, you'll get a quest note explaining that the suits are too small for Zaalbar, so if he's in your party, you'll need to switch him out. Pazaak is KOTOR's primary minigame, and will be one of your greatest cash resources, assuming you have a little luck and the patience to reload your game when you hit a bad string of losses. You'll gain a new party member, Juhani, assuming you didn't punch her ticket back in the grove, and be granted permission to leave Dantooine. Sometimes quantity counts more than quality; at least, that's the premise behind flurry, which substitutes two poor attacks for one regular attack during a single round. After all three of the targets are dead, head back to Hulas for your rewards: a Genoharadan stealth unit (+8 to Stealth), a Genoharadan visor (Reflex Saves +3, Awareness +4, Demolitions +2), and the true prize, a set of Genoharadan power gloves (+4 to Strength). For best results, try to use this feat with a weapon that already has a critical range of 19-20; the range will be increased to 17-20, giving fully 20% of your attacks the chance to see their damage doubled if they connect. Head back up the ramp towards the Ebon Hawk. Head into the cave, checking the bodies and the rubble for items. Luckily, mine disabling falls under the 'take 20' rule: if you have a theoretically unlimited amount of time to perform an action, you'll be able to assume that your roll on the DC check is always a 20, the best possible result. Any character that you pick to be involved in the rescue will start completely unequipped, with only their skills and Force powers to rely on. Luckily you're some kind of linguistic super-genius, as are most of your party members, because you can learn her pidgin language in a few minutes, after a process of hearing her speak and guessing what the words that she says mean. Bring the Chieftain's gaffi stick back to the Czerka office for your reward. This shouldn't be considered an authoritative listing; there are sure to be other items out there. Hell tell you to ask Jana Lorso in the Cerka Offices. Security is the euphemism used for that eternally useful skill in KOTOR; characters with at least one point in security can attempt to disable the many locks that you'll encounter throughout the game, with higher skill required for more difficult locks. (Speaking of Yoda of Dagobah moreso than the Clone War-era Yoda, of course.) Last, but not least, you should develop an instinct for when to shift gears. The second rank differs from the first and third in that it reduces the damage dealt to you by two points. Visit the Bumani Exchange in Residential 082 East and this time you should be able to get in. Ithorian Droid Escort the droid from Hangar Bay 2 at the Docking Module. So to save. At its second rank, against multiple enemies, death field has a much better chance of getting you back a high amount of vitality, since it gives you life equal to the highest amount of damage that's dealt. Now you can proceed to the third and final quest; Zhar wants you to find the source of a 'taint' that has been infecting a meditation grove near the Jedi Academy. You'll also run into a merchant named Larrim here; you may want to take this opportunity to familiarize yourself with the merchant interface and sell off any unneeded equipment. After the third grenade, he'll whip out his trusty blaster pistol and use his +18 attack with master rapid shot and master power blast to pelt you with attacks both powerful and numerous; if you're going to exchange blaster fire with him, now would be a good time to activate an energy shield. In order to disengage the airlock venting that blocks access to the northern part of the base, you'll have to learn how to cycle water from one room to the next, without accidentally flooding the room that you're in and drowning. Once he escapes the medical facility, he'll need to overpower the guards hand-to-hand until he finds the one with the keycard. September 23, 2012 in Star Wars: General Discussion. Head back out to the Residential Area and take the Exit to Entertainment 081. If you haven't yet, now might be a good time to earn some experience and credits in the Duel Ring. Unlike with most boss fights, you'll be able to enter the room and clearly see Malak before the fight begins, and what's more, you'll get quite close to him before he reacts to your presence. NPCs are characters that are controlled by the computer. You can mess around with the droid in the docking bay by just straight up lying to it about it giving outdated info and something about Czerka and fees. During your conversation, you'll convince him to let you download the incriminating data you need while he goes postal on the Czerka guards. The Rakatans won't begin the ritual unless you're alone, so set up your party so that you're the only member. Mercenaries are attacking the Ithorian Compound and have Chodo trapped. Against some powerful foes, the critical range will actually exceed the range needed for a hit, meaning that 100% of your successful hits will have a chance for double damage. Inside left room #1, hit the flow control panel on the wall (NOT the door control panel by the door). Once you've eliminated all three of the groups, return to the grove and fight Sherruk, the leader of the Mandalorians, and a small group of his friends. Hell give you a number of quests which will eventually lead to taking a shuttle down to the surface of Telos. Unlock the door to the detention area, then head up the hallway and get free Carth, et al. Even if you have poor scores in those skills, the bonuses may help you out in a jam; if you run into a lock you can't pick, you can attempt to equip the interface visor rather than switching out party members to see if that will help. Anyway, the first battle pits you against three fighters from the Black Vulkars Gang. 9) Exit to Dock Module Before visiting the Docks make sure you check out the Cantina and then go back to the residential area so you can reach the Residential 082 West. why cant they fix the crash problems. When you unpause the game, try to run back a ways towards the elevator to disperse the crowd. He'll dish with the info, which the interrogator will attempt to claim as the result of his work. When a character specializes in a weapon, he or she adds two damage to the total damage dealt on the blow. Your quest is to find out what happened to it and retrieve it for her. First, though, outfit Canderous with whatever equipment you can spare. You won't have to run around to find Hulas here; he'll be waiting for you just outside the exit from Anchorhead. Talk to Bolook and tell him that it was Handon's blood, because he is holding his side. If you plan to focus on ranged weaponry, however, you shouldn't need many points in strength; there are no strength requirements for any items in KOTOR, and since your inventory is unlimited in size, you don't need to have a high strength to carry loot around. If, on the other hand, you visit the priest clan and ally yourself with them before heading to the north beach, then the warrior clan here will automatically go hostile to you when you enter this area. If you're a real man (or woman), though, you'll probably want to know if there's a way to survive this level on the normal difficulty setting. Proceed on to the Hrakert Station to discover the fate of the mercenaries, then report back to Nilko for your reward. Walk over to the corpse pile, take the items, and then plop down a frag grenade and some of the synthesized odor back into the pile. Bendak's bounty is only collectible if you proceed through the five rounds of the Duel Ring side-quest, after which he'll challenge you to an old-school, mano-a-mano deathmatch. Grab your equipment from the footlocker nearby and head out into the hallway. Once you're free from the Leviathan and have fought off the Sith starfighters, you'll have to have a pep rally with your crew. If you're going for Dark side points, double cross Freyyr and get Zaalbar to side with Chuundar. Hit the flow control panel on the wall. You'll have Freyyr (or Chuundar) and Zaalbar fighting alongside your party, though you won't be able to control Zaalbar, while Chuundar has four Wookiee guards and a couple of Czerka goons by his side. Technician 's office, try to run back a ways towards the Hawk! Of Telos able to get in left room # 1, hit the control. 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